Ethics Working Committee Draft. Do Not Distribute. For Review Only.

Research addressing ethical issues or dilemmas related to gaming contexts, such as MMORG, social games, and so forth:

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  • Grimes, J., Fleischman, K., Grimes, P. (2009). Virtual Guinea Pigs: Ethical implications of Human Subjects Research in Virtual Worlds. International Journal of Internet Research Ethics 2(1).
  • Gunkel, D. & Hetzel Gunkel, A. (2009). Terra Nova 2.0—The New World of MMORPGs. Critical Studies in Media Communication 26(2), 104-127.
  • McKee, H. and Porter, J. (2009). Playing a Good Game: Ethical Issues in Researching MMOGs and Virtual Worlds. International Journal of Internet Research Ethics 2(1), 5-37.
  • Powers, T. (2003). Real wrongs in virtual communities. Ethics and Information Technology 5, 191-198.
  • Rosenberg, A. (2010). Virtual World Research Ethics and the Private/Public Distinction. International Journal of Internet Research Ethics 3(1), 23-37.
  • Steinkuehler, Constance. (2004, October 15). What constitutes “ethical participant observation” in MMOG ethnography? Terra Nova. Retrieved June 25, 2008, from http://ter- ranova.blogs.com/terra_nova/2004/10/what_constitute.html
  • Wood, R., Griffiths, M., Eatough, V. (2004). Online Data Collection from Video Game Players: Methodological Issues. CyberPsychology & Behavior 7(5), 511-518.
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